Overview
The Dungeon Inside was my final-year university project and one of the strongest examples of my design-focused work. It brought together level design, mechanic design, and broader gameplay thinking within a full game project.
My Role
I worked primarily on level design and mechanic design, using the project to explore how spaces and systems could support each other more clearly.
Design Self-Analysis
This page should eventually include:
- project goals
- mechanic breakdown
- level design thinking
- iteration process
- what I learned from making a larger project