Full Game Project

The Dungeon Inside

Completed university final-year project

A full game project from my university final year focused on level design and mechanic design.

Level DesignMechanic DesignGameplay Iteration

Trailer / Showcase

Project Breakdown

Overview

The Dungeon Inside was my final-year university project and one of the strongest examples of my design-focused work. It brought together level design, mechanic design, and broader gameplay thinking within a full game project.

My Role

I worked primarily on level design and mechanic design, using the project to explore how spaces and systems could support each other more clearly.

Design Self-Analysis

This page should eventually include:

  • project goals
  • mechanic breakdown
  • level design thinking
  • iteration process
  • what I learned from making a larger project