Level Design

Industry Plateau

Completed university work

A Team Fortress 2 King of the Hill map focused on level flow, space readability, and encounter pacing.

Level DesignBlockout & IterationCombat Space Planning

Trailer / Showcase

Project Breakdown

Overview

Industry Plateau is a Team Fortress 2 King of the Hill map project with a level-design focus. The main goal of this page is to show how I think about flow, readability, spatial communication, and how players move through contested areas.

My Role

I focused on level design, combat-space planning, and iterative layout thinking.

Design Self-Analysis

This page should eventually include:

  • layout goals
  • route planning
  • sightline management
  • cover and encounter pacing
  • reflections on what worked and what I would improve